Andalus
Concept
“When a city falls, knowledge flees through small doors.”
Metroidvania
A metroidvania set in al-Andalus during the late convivencia. Knowledge as the progression system: fahm, sabr, hikma. Combat is the lesser path.
Read concept →
The Slate
We don’t announce release dates we can’t hold. The slate is sequenced by readiness, not promised by year. Each title carries an accent color across the studio’s work.
Behind it
Andalus
Concept
“When a city falls, knowledge flees through small doors.”
Metroidvania
A metroidvania set in al-Andalus during the late convivencia. Knowledge as the progression system: fahm, sabr, hikma. Combat is the lesser path.
Read concept →
Qisas al-Anbiya
Concept
“Each prophet, a different mechanic. The same well.”
Anthology of mechanic-distinct shorts
An anthology of shorts adapting prophetic stories. Each chapter takes its own camera, mechanic, and pacing — the unifying language is the studio's visual and audio DNA, not the gameplay.
The House of Wisdom
Concept
“Translate carefully. The wrong word convicts.”
Choice-driven RPG
A choice-driven RPG set in Abbasid Baghdad's translation movement. The mihna and its debates are the political backbone, staged honestly without taking sides.
The Ummah
Concept
“A community is a calendar.”
Life sim
A life sim of a community and its masjid. Ramadan, Hajj, and Eid as systemic events that drive gameplay rather than decorate it.
Backlog
Untitled grand strategy
“A long-horizon vision with nothing committed yet.”
4X grand strategy
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