Press
Press kit.
Logo, fact sheet, per-title sheets, screenshots, contact. If you need anything not here, email press@deenod.cc.
Studio
- Founded
- 2026
- Location
- Toronto, Canada
- Team size
- 1 (plus contractors as titles need them)
- Engine
- Unity 6 LTS, URP
- Press contact
- press@deenod.cc
- Hiring contact
- hello@deenod.cc
Mission
DeenOD Studio is a games studio drawing from the Qur’an, sira, and the broader Islamic tradition. Our north star is to make work that stands next to the best games in the world, without compromising on either craft or principle.
We do not depict Allah, the prophets, or angels. The constraint became our visual signature: calligraphy as voice, geometric pattern as motion design, off-screen presence as the demanding visual problem we set ourselves. Hand-painted 2D / 2.5D, voice- led, no exploitation patterns, premium one-time purchase.
Logo & assets
The studio mark is an 8-pointed star (Rub el Hizb construction: two squares overlapping at 45°). The studio wordmark is set in Inter Black, all-caps, tracking 0.18em.
Mark · SVG
Vector, scales to any size. Currently used as the favicon and lockup mark.
DownloadPress contact
Mahmoud Youssef, founder. Toronto.
press@deenod.cc
Concept art and trailer downloads land here as they ship. For now, the active title pages link to writing the studio is happy to be quoted on.
Title fact sheets
In development
Sira: The Companions
Narrative anthology
“An anthology of those who carried what fell upon them.”
A narrative anthology of the people closest to the Prophet ﷺ. The vertical slice in development follows Bilal ibn Rabah, from Mecca to the first adhan in Madinah.
Title pageConcept
Andalus
Metroidvania
“When a city falls, knowledge flees through small doors.”
A metroidvania set in al-Andalus during the late convivencia. Knowledge as the progression system: fahm, sabr, hikma. Combat is the lesser path.
Title pageConcept
Qisas al-Anbiya
Anthology of mechanic-distinct shorts
“Each prophet, a different mechanic. The same well.”
An anthology of shorts adapting prophetic stories. Each chapter takes its own camera, mechanic, and pacing — the unifying language is the studio's visual and audio DNA, not the gameplay.
Concept
The House of Wisdom
Choice-driven RPG
“Translate carefully. The wrong word convicts.”
A choice-driven RPG set in Abbasid Baghdad's translation movement. The mihna and its debates are the political backbone, staged honestly without taking sides.
Concept
The Ummah
Life sim
“A community is a calendar.”
A life sim of a community and its masjid. Ramadan, Hajj, and Eid as systemic events that drive gameplay rather than decorate it.