DeenOD StudioDEENOD

Press

Press kit.

Logo, fact sheet, per-title sheets, screenshots, contact. If you need anything not here, email press@deenod.cc.

Studio

Founded
2026
Location
Toronto, Canada
Team size
1 (plus contractors as titles need them)
Engine
Unity 6 LTS, URP
Press contact
press@deenod.cc
Hiring contact
hello@deenod.cc

Mission

DeenOD Studio is a games studio drawing from the Qur’an, sira, and the broader Islamic tradition. Our north star is to make work that stands next to the best games in the world, without compromising on either craft or principle.

We do not depict Allah, the prophets, or angels. The constraint became our visual signature: calligraphy as voice, geometric pattern as motion design, off-screen presence as the demanding visual problem we set ourselves. Hand-painted 2D / 2.5D, voice- led, no exploitation patterns, premium one-time purchase.

Logo & assets

The studio mark is an 8-pointed star (Rub el Hizb construction: two squares overlapping at 45°). The studio wordmark is set in Inter Black, all-caps, tracking 0.18em.

  • Mark · SVG

    Vector, scales to any size. Currently used as the favicon and lockup mark.

    Download
  • Press contact

    Mahmoud Youssef, founder. Toronto.

    press@deenod.cc

Concept art and trailer downloads land here as they ship. For now, the active title pages link to writing the studio is happy to be quoted on.

Title fact sheets

  • In development

    Sira: The Companions

    Narrative anthology

    An anthology of those who carried what fell upon them.

    A narrative anthology of the people closest to the Prophet ﷺ. The vertical slice in development follows Bilal ibn Rabah, from Mecca to the first adhan in Madinah.

    Title page
  • Concept

    Andalus

    Metroidvania

    When a city falls, knowledge flees through small doors.

    A metroidvania set in al-Andalus during the late convivencia. Knowledge as the progression system: fahm, sabr, hikma. Combat is the lesser path.

    Title page
  • Concept

    Qisas al-Anbiya

    Anthology of mechanic-distinct shorts

    Each prophet, a different mechanic. The same well.

    An anthology of shorts adapting prophetic stories. Each chapter takes its own camera, mechanic, and pacing — the unifying language is the studio's visual and audio DNA, not the gameplay.

  • Concept

    The House of Wisdom

    Choice-driven RPG

    Translate carefully. The wrong word convicts.

    A choice-driven RPG set in Abbasid Baghdad's translation movement. The mihna and its debates are the political backbone, staged honestly without taking sides.

  • Concept

    The Ummah

    Life sim

    A community is a calendar.

    A life sim of a community and its masjid. Ramadan, Hajj, and Eid as systemic events that drive gameplay rather than decorate it.